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3D Computer Animation Fundamentals Maya

Week 2: Pendulum & Angry Pose

I made a pendulum animation this week which mainly involves follow through and overlapping action from the 12 principles of animation.

I started with a rough animation setting keyframes manually. Then I used the graphic editor to adjust the curves to make it look more natural.

I noticed that the animation worked better when all three rigs had the same swing period and were delayed from top to bottom. In addition, because of the mass, the upper rig has a smaller swing amplitude than the lower one would make animation look better as well.

Rig 1
Rig2
Rig3

Refining Pendulum:

Key point

  1. Always S curve when turning
  2. 2 Knots Never on the same line

Angry Pose

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