This week I got to know the basic functions of Unreal Engine 5.
I used UE5 before to create a scene preview using imported Mesh assets and Material assets. But UE5’s material editor is new to me. This week in class, Serra demonstrated a way to create luminous materials by it. It is a powerful function and reminds me to use it to polish my previous work.
The Level and Sub-Level can help control the in-game display. I think it can help me conduct some complex effect tests or create interesting scene transitions.
Some clues for the final assignment:
- An experimental demo for the FMP, telling a story between 2 women and the feeling of goodbye and peaceful happiness.
- It is probably a short interactive film, offering 2 choice for the audience.(Using sensor or Other Interactive devices)
- It has a dark, fuzzy and realistic style, like All About Lily Chou-Chou.
- I should design the characters, scenes and write the script in October.
- I should make models for the main 2 characters, and make a layout in November.