Q: There were only less than 100 frames, but it took approximately 12+ hours to complete it. Even this led to the question of why the Polish stage took so long and whether I had done something wrong.
A: Yes, the Polish stage takes the most time. But it’s indeed a bit too much.
Feedback:
Basically no problem. However, the elbow part needs to be adjusted so that it doesn’t feel very “floating” when being lifted.
Key poses are good, need to do more frames in the next stage.
Dividing the posture into two processes in this way, the contrast between the long and short spacings is shown in the blocking stage to represent the speed.
Designed into two stages of anger states, progressing sequentially.
Feedback: Have Potential. ✌️
Rough Blocking
The first time I made the reference animation, I felt a bit embarrassed to present it. I didn’t copy it completely. It was rather crude and didn’t really capture the key points of the animation.
Feedback
Floating, need to redo the blocking. Better Follow the reference strictly.
Can decide not to do the very last part, just focus on the rage status.
The role performance is based on the dialogue as its logic. It is not applicable to the assignments that only involve action performances. Additionally, a reference photo is required.
The changes in the environment made Preyer become powerful.
What conditions would create an advantageous environment that transcends race? Possibility: Vampires are afraid of sunlight – No, Hunters aren’t that stupid. Possibility: Set up a trap. The Preyer race is large in number and strength. One person will lead the Hunter into an environment where the Preyers have already set up an ambush – OK
Hunter to Preyer转换的设计:
环境的变化使得Preyer变得强势
什么条件创造出超越种族的有利环境?
可能:吸血鬼惧怕阳光 – 否,Hunter也不至于这么蠢
可能:设计陷阱,Preyer种族人多势众,由一个人将Hunter引入到其他Preyer埋伏好的环境中 – Ok
Finished Previs
Self-feedback (measured by the completion of a complete scene as the standard):
· The scene starts directly without any explanation of the preceding events. The entire shot looks like a part cut out from a complete scene. For this part, we can start by introducing Preyer (because it’s more thrilling to unfold from Preyer’s perspective), such as Preyer walking on the street, occasionally looking back, and then walking faster and faster, leading to the first two scenes.
· The first half of the film mainly focuses on the description of Preyer’s experience, but by the end, there is no sense of being pushed to the brink. It gradually becomes more and more tense, with rapid breathing. There is no feeling of the increasing chaos in the camera shots. Moreover, a contrast between Preyer’s panic and Hunter’s calmness is missing, which is a crucial scene in the film.
· · Preyer was the one who actively led Hunter into the alley. However, Preyer’s movement felt too smooth. There was no sense of being at a dead end. The only way to have a glimmer of hope was to go into the alley. One approach was to use a very short first-person camera shot, contrasting the options of moving forward (with a slower speed than Hunter: Hunter moved steadily towards Preyer), turning into the alley (now temporarily blocking the view behind the car), or the opposite alley (which would be a shortcut and would be caught up by the pursuer if crossing the road). In Hunter’s first-person perspective, Preyer flashed between the car and the alley, leaving a trail.
· The shots above the alley are generally well-connected. Use the “Fixed Camera” expression to show Preyer running past and Hunter walking by. Then cut to Preyer being chased from behind, Preyer turning back to run (this is where the contrast between tension and calmness is established), and finally, when Preyer turns around, he finds himself about to hit the wall.
· After hitting the wall, he turned around and saw Hunter looking even more terrifying. He quickly moved closer to get a close-up shot of Hunter’s face.
· I think the zoom-in speed and extent in the first shot are too fast and too drastic.
· In terms of character performance, the speed of putting down the cup is relatively slow. If the speed of putting down the cup can be increased, and then the character leaves the bar for 2-3 seconds (perhaps there is an action where the hand rests on the table and then detaches slowly), it will be better able to connect with the next scene.
· In the final shot, the character leaves the frame very slowly. It’s better to leave the frame as early as possible, leaving 1-2 seconds for the door to swing open and close, and then move the camera focus to the cup.