Categories
Storyboard and Character Animation

Change of Mind – 6

The animation that was completed after several months.

Feedback

  1. Reduce the body squish about 30%.
  2. Clean up the coj.
  3. Fix the right arm motion curve, it looks like it got pinned.
  4. When the arms go down it should either overlap (smooth ver) or bounce back (strong ver)
Categories
Storyboard and Character Animation

Change of Mind – 5

First Part Polish

Q: There were only less than 100 frames, but it took approximately 12+ hours to complete it. Even this led to the question of why the Polish stage took so long and whether I had done something wrong.

A: Yes, the Polish stage takes the most time. But it’s indeed a bit too much.

Feedback:

  1. Basically no problem. However, the elbow part needs to be adjusted so that it doesn’t feel very “floating” when being lifted.
  2. Keep doing the rest part.
Categories
Storyboard and Character Animation

Change of Mind – 4

Blocking Plus

Make it Spline

Feedback

  1. Feels some part of the body(stomach) is jiggling.
  2. The key poses disappeared.
  3. Timing & Spacing need to be adjusted to give the animation strength.

Spacing should be like.

Weird curve.

Categories
Storyboard and Character Animation

Change of Mind – 3

Re Blocking

Feedback:

  1. Key poses are good, need to do more frames in the next stage.

Dividing the posture into two processes in this way, the contrast between the long and short spacings is shown in the blocking stage to represent the speed.

Correction of pose

Categories
Uncategorised

Change of Mind – 2

New Reference

Designed into two stages of anger states, progressing sequentially.

Feedback: Have Potential. ✌️

Rough Blocking

The first time I made the reference animation, I felt a bit embarrassed to present it. I didn’t copy it completely. It was rather crude and didn’t really capture the key points of the animation.

Feedback

  1. Floating, need to redo the blocking. Better Follow the reference strictly.
  2. Can decide not to do the very last part, just focus on the rage status.
Categories
Storyboard and Character Animation

Change of Mind – 1

Storyboard

Rage Reference

Feedback:

  1. The role performance is based on the dialogue as its logic. It is not applicable to the assignments that only involve action performances. Additionally, a reference photo is required.
  1. 角色表演以台词为逻辑,不适用于只有动作表演的作业,另外摄影一份reference。
Categories
Storyboard and Character Animation

Hunter to Preyer Previs – 1

The design of the Hunter to Preyer conversion:

  1. The changes in the environment made Preyer become powerful.
  2. What conditions would create an advantageous environment that transcends race?
    Possibility: Vampires are afraid of sunlight – No, Hunters aren’t that stupid.
    Possibility: Set up a trap. The Preyer race is large in number and strength. One person will lead the Hunter into an environment where the Preyers have already set up an ambush – OK

Hunter to Preyer转换的设计:

  1. 环境的变化使得Preyer变得强势
  2. 什么条件创造出超越种族的有利环境?
  3. 可能:吸血鬼惧怕阳光 – 否,Hunter也不至于这么蠢
  4. 可能:设计陷阱,Preyer种族人多势众,由一个人将Hunter引入到其他Preyer埋伏好的环境中 – Ok

Finished Previs

Self-feedback (measured by the completion of a complete scene as the standard):

· The scene starts directly without any explanation of the preceding events. The entire shot looks like a part cut out from a complete scene. For this part, we can start by introducing Preyer (because it’s more thrilling to unfold from Preyer’s perspective), such as Preyer walking on the street, occasionally looking back, and then walking faster and faster, leading to the first two scenes.

· 开头直接就进了,没有特别交代前因后果,整个shot出来像从一个完整的scene里面裁出来的部分。Fix这个部分从引入Preyer(因为以Preyer视角来展开比较惊险),比如Preyer正在街上走,时不时回头看看,然后脚步越来越快,这样过渡到开头两个。

· The first half of the film mainly focuses on the description of Preyer’s experience, but by the end, there is no sense of being pushed to the brink. It gradually becomes more and more tense, with rapid breathing. There is no feeling of the increasing chaos in the camera shots. Moreover, a contrast between Preyer’s panic and Hunter’s calmness is missing, which is a crucial scene in the film.

· 前半Preyer的体验描写少,到后面就没有被逼到绝境的感觉,从慢到快越来越紧张,呼吸急促,镜头越来越混乱的感觉没有,后面缺了Preyer的慌乱和Hunter的冷静之间的一个镜头对比。

· · Preyer was the one who actively led Hunter into the alley. However, Preyer’s movement felt too smooth. There was no sense of being at a dead end. The only way to have a glimmer of hope was to go into the alley. One approach was to use a very short first-person camera shot, contrasting the options of moving forward (with a slower speed than Hunter: Hunter moved steadily towards Preyer), turning into the alley (now temporarily blocking the view behind the car), or the opposite alley (which would be a shortcut and would be caught up by the pursuer if crossing the road). In Hunter’s first-person perspective, Preyer flashed between the car and the alley, leaving a trail.

· Preyer是主动将Hunter引进到巷子里的,但Preyer拐的感觉太顺了,没有走投无路了只有走到巷子里可能有一线生机的设计,一个方法是切很短的第一视角镜头,对比向前走(速度没有Hunter快:Hunter很稳地朝Preyer走)、拐进巷子(现在在车子后面暂时挡住了视线)或者对面的巷子(要穿过马路会被抄近道追上)的选择,Hunter第一视角里Preyer从车子到巷子之间闪现留尾巴。

· The shots above the alley are generally well-connected. Use the “Fixed Camera” expression to show Preyer running past and Hunter walking by. Then cut to Preyer being chased from behind, Preyer turning back to run (this is where the contrast between tension and calmness is established), and finally, when Preyer turns around, he finds himself about to hit the wall.

· 巷子上方的镜头衔接一般。试用Fixed Camera表达Preyer跑过然后Hunter走过。接一个Preyer身后追击,Preyer回头看跑(就在这里接紧张vs冷静的对比),到最后一回头发现要撞墙。

· After hitting the wall, he turned around and saw Hunter looking even more terrifying. He quickly moved closer to get a close-up shot of Hunter’s face.

· 撞墙后回头看到Hunter更恐怖一点,快速迫近到大脸特写。

Categories
Storyboard and Character Animation

5+5 Challenge Man in a Bar

Based on Seiya’s storyboard production

After a long time, my feedback is as follows:


· I think the zoom-in speed and extent in the first shot are too fast and too drastic.


· In terms of character performance, the speed of putting down the cup is relatively slow. If the speed of putting down the cup can be increased, and then the character leaves the bar for 2-3 seconds (perhaps there is an action where the hand rests on the table and then detaches slowly), it will be better able to connect with the next scene.


· In the final shot, the character leaves the frame very slowly. It’s better to leave the frame as early as possible, leaving 1-2 seconds for the door to swing open and close, and then move the camera focus to the cup.

时隔许久自己feedback:

我认为第一个镜头的zoom in速度和幅度太大了

角色表演方面,放下杯子的速度比较慢,如果能够把放杯子的速度提升,然后留2-3秒角色离开吧台(也许这里有一个手扶在桌子上然后粘滞脱离的动作),能够更好地衔接到下个镜头。

最后一个镜头同样,角色离开镜头速度很慢,尽早离开镜头,留下1-2秒给门关上晃动,然后镜头焦距移到杯子上更好。