This week I explored how to carve head portraits in Zbrush. This was an exercise to expand my knowledge, but I hope to use my own designed character image in the final piece instead of using an asset pack.
Regarding the process of the sculpture, I collected a large number of skulls, studied their postures, and made sure it was as close as possible to the original painting while adhering to the correct principles. Just at this stage, it took me approximately 12 hours.


At this same time, I realized that my time and energy were limited, and it was difficult to complete the modeling, texture painting, clothing design and animation binding of an entire character. Therefore, I considered whether I could use the Metahuman plugin in UE5. I had once watched a related demonstration video on Bilibili, where the face and body of the virtual figure could be customized by adjusting parameters, and real-time facial motion capture could be achieved through a link with iPhone’s live link.