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3D Computer Animation Fundamentals UE5

Week9_Hair and Clothing trial

This week, I first revised the script and character designs based on the achievable content.

In order to distinguish Valandur’s image in the performance from her usual appearance, I wanted the Metahuman character to have different hairstyles and outfits. So, I purchased new hairstyles and outfits on Fab.

This hairstyle is in line with the character design for Valandur. However, the clothing cannot be resolved due to memory issues. Every time it is put on, it causes a crash. Therefore, during the rendering process, the initial clothing design was used.
This hairstyle has a problem of distortion at the top of the head. It might be due to the weight issue. When the character moves downward, a bald-like effect occurs, resembling a bald head. I need to try to eliminate such situations in the subsequent shot editing.

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