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3D Computer Animation Fundamentals UE5

Week10_Animation and New Scenes

After I have completed the blueprint, I need to create animations for it.


Fortunately, in UE5, it is very convenient to identify the bones of the animation and make replacements. Once you find the desired replacement action, right-click on “retarget”, and then find the replacement bones to generate a new animation. This feature is particularly prominent when using Metahuman, as its bones are based on the default settings of UE.

I found a set of ballet motion capture animations online and replaced Valandur’s body bones in them.

In addition, I also found several sets of assets for schools and gymnasiums, including the normal version and the ruins version, as well as a set of stylized ghost grass assets. These were adjusted for the scene and lighting before being used for post-production filming.

Ruined stadium – I adjusted the lighting and partially blocked some assets to create a better silhouette shape.
Classroom – I added information about plants and lighting.
Gymnasium – I adjusted the lighting and contents.

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