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3D Computer Animation Fundamentals Maya UE5

Showreel and Reflection

I am sorry the video doesn’t have music due to the copyright check of Youtube.

You can serve it here by playing the music as soon as video starts.

Or Clicking the link of Google Drive.

https://drive.google.com/file/d/15C_d9K1qdTPWum_kc2-ecwgTBNuJ_fIy/view?usp=drive_link

The Showreel includes both Maya Animation and Unreal Engine Program.

For the summary section, I’d like to start with the part on character animation. As a beginner in animation, I feel extremely fortunate to have received such excellent guidance from the teachers at UAL. This has enabled me to progress rapidly throughout this semester. In terms of character animation, I have now learned some habits that need to be followed at this stage, including:

  1. Start the animation from the main Control of the character first, followed by Hip Control and Spine, and finally the head and limbs. This animation production sequence can help me clarify the logic of FK animation and make the animation more beautiful and appealing.
  2. Handle the ending poses carefully, as this will bring a lot of added value to the completion of the animation. This semester, I only did a decent job with the Stepping animation in this regard. Although the other animations were satisfactory in the beginning and middle sections, they always seemed to end abruptly.
  3. When making animations, it’s not just about relying on vision; instead, one should also learn to perform the same actions themselves, feeling the muscles that exert force and how to make the movements more beautiful, which can make the animation production process smoother.

Then came the UE project. I believe that working on this project greatly enhanced my understanding of animation production. Serra provided a lot of help throughout the process, and her assistance was like a compass guiding me to find ways to achieve certain effects. However, despite the considerable time and effort we both put in, the production of this project was fraught with difficulties and moments of giving up. I realize that artistic creation does require randomness and making choices based on the current situation. But if I can’t express 80% of my ideas, the result will be somewhat disappointing. Therefore, I understand that to fully realize my storyboard, the number of models, animations, and software and functions I need to learn is extremely large. This has made me realize that if I want to complete the Lilac project in FMP, I should start planning from the next semester’s Storyboard course, combining my knowledge and creating my own models and animations. Metahuman allowed me to preview the completed result of my model and provided many conveniences, such as one-click rigging and FAB’s hair and clothing assets. However, my computer’s video memory is not sufficient to support the personalization of the character’s clothing. Additionally, UE’s effect blueprints are also one of the areas I hope to focus on learning in the future, such as motion blur, splatter, flow, and glitch. I hope to advance in this aspect of UE in the next semester.

Finally, I would like to express my gratitude to the teachers and classmates for their help. I really enjoy being here. Happy New Year!

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